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Game Member List

This is the complete list of members for Game, including all inherited members.

allCards() (defined in Game)Game [inline]
currStich() (defined in Game)Game
def_id (defined in Game)Game [private, static]
endGame(void) (defined in Game)Game
findId(unsigned int id) const (defined in Game)Game
findIndex(unsigned int index) const (defined in Game)Game
Game(sem_t *sem, QObject *parent) (defined in Game)Game
gameInfo() (defined in Game)Game
gameLoop() (defined in Game)Game
gameResults()Game [private]
highestCard(CardList *list=0) (defined in Game)Game
isHigher(Card *card, Card *high) (defined in Game)Game
isTerminated() const (defined in Game)Game [inline]
m_allcards (defined in Game)Game [private]
m_currstich (defined in Game)Game [private]
m_gameinfo (defined in Game)Game [private]
m_laufende (defined in Game)Game [private]
m_parent (defined in Game)Game [private]
m_playedcards (defined in Game)Game [private]
m_players (defined in Game)Game [private]
m_sem (defined in Game)Game [private]
m_timesThrownTogether (defined in Game)Game [private]
playedCards() (defined in Game)Game [inline]
postEvent(EAction action, unsigned int playerid=0, int *cardids=NULL, QString data=QString::null, bool wait=false, QStringList *names=NULL)Game
resetGameResults()Game [private]
run()Game [protected]
setupGameInfo(Player *players[])Game [private]
setupGameInfoForced(Player *players[])Game [private]
startGame()Game [private]
terminated (defined in Game)Game [private]
timesDoubled()Game
timesThrownTogether() (defined in Game)Game
updatePlayerNames()Game [private]
~Game() (defined in Game)Game


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